Detta spel hålls av ARMA Finland. Join server: 17:45 Slotting: 17:55 Briefing: 18:10 Game start: 18:35 Duration: No hard time limit, but around 3h Orbats
Arma 3 Adress: a3.armafinland.fi:2202 Password: kotka You can connect through AFISync TeamSpeak ts3.armafinland.fi
After a heavy clash at Highway 661, American troops have been forced to fall back and regroup. Before the Americans retreat, both sides took major losses and were unable to continue operations immediately. This gave Americans a much needed breathing break and time to organize defense lines once again. The Soviets, on the other hand, prepared fresh troops for the next advance along the road. What The Soviets didn’t notice once they started to advance once again was a gap in lines that could be used as a counter-attack route. The Americans' counter-attack from here could compromise the whole Soviets' offensive by cutting supply lines. The US didn't miss the chance and prepared fast for a counter offensive from the gap with new troops. Earlier US troops had older tanks in defense, M60A3 Pattons. At that time all Pattons were lost against numerically superior Soviets' tanks. This time they would have newer M1A1 tanks and they would show might of the technology superiority against Soviets. In the coming battle, there would be grim reminders from the earlier fighting as there are still old wrecks lying on the battlefield. Fight wouldn’t be easy as the Soviets still had manpower, tanks and mortar in the area even as they had to prepare hastily against a counter offensive.
Configure mods with AFISync.
Volume and View distance adjustments You can directly adjust audio volume and view distance (within mission parameter limits) with F1-F4 keys. Suppression and weapon sway AFI utilizes suppression and weapon sway mods. Shots landing near cause vision anomalies and increased weapon sway. Firing weapons rapidly also increases weapon sway. Markers We use Sweet Markers System. You cannot set markers during play. Ace3 A-Medical We use A-medical Safestart time Each mission has a timer during which units cannot be damaged or fire their weapons. Some special rules may be imposed in the briefing notes by the missinmaker to be in effect during this time. Admin Call You can contact admins using “call admin” -action in esc menu while in mission. JIP If the mission does not have respawn, then new JIP players cannot join the mission after safestart time + 5 minutes. Your slot is reserved for you if you disconnect during briefing or during game. Only you can return to your slot as long as mission is ongoing. Your avatar will remain in the game and may be harmed during the time you are disconnected. JIP in respawn missions is always possible, but precise behavior depends on the mission. Radios You are unable to pick up enemy radios. You can change radio channels easily from self interaction menu and from briefing notes. Friendly forces You can easily see your sides equipment ,vehicles and troop positions during the briefing from the briefing
Enemy equipment. Usage of enemy firearms and equipment is disallowed unless the mission maker specifies an exemption. An exception to this general rule is granted for medical equipment, hand grenades, other throwables and ammunition. Join-in-Progress (JIP) is possible until the end of safe start. If you JIP, always ask your fellow players for instructions on how to proceed in-game. Use of text chat and map markers are disallowed by technical limitation. Map markers are placed during the briefing phase, and deviation from planning must be acted on granularly at the player level by using communication devices available to you such as radios, flare signals, cell phones, messenger pigeons or local voice communication. Solo play. Don’t become separated from your squad or group intentionally. If you notice you’ve lost your friends, always try and find them and work as a team. Leaders should avoid sending single players to perform tasks unless they can be reasonably certain that the path is clear of the enemy. Administrative reasoning for rule 7: Solo gameplay doesn’t produce an engaging gameplay experience for the players ordered to do so because of their vulnerability. You should always assume that the minimum unit size is 2 players. Ghosting, stream sniping, out-of-game communication. It is unacceptable to do any of these.