Red Nest är en kampanj på nio delar. Vi spelar som en amerikansk styrka som kämpar sig igenom Prei Khmaoch Luong. Kampanjen är inspirerad av vietnam-kriget och utspelas år 1982.
There has been an ongoing military conflict in Cambodia for a while now, due to a political crisis. A new president was recently elected, but there was a remarkable amount of opposition. The situation escalated quickly and resulted in an armed conflict between the government forces and a private army of the opposing party, who calls themselves the Cambodian Free Army (CFA) or in some cases the Cambodian-Vietnamese Free Army (CVFA) due to the growing Vietnamese support. The current president gained his influence due to support from his allies, including USA. The elected government now claims that there was a lot of political pressure from USA and that USA's government is responsible for the ongoing conflicts. Not to break important relations, USA was forced to provide military support. An American force, callsign Leatherback, has since been fighting the CVFA deep in the jungles of Prei Khmaoch Luong.
Leatherback Red pushed across the river and tried to reach the air strip. While initially doing well, Leatherback Red took heavy casualties and had to momentarily call off the assault. The enemy had also taken heave casualties and later routed when American support arrived, leaving the air strip unoccupied.
With the airstrip cleared and the air unit Heron moving in to secure it, Leatherback Red can focus on their next task at hand. Leatherback has been ordered to push up along the river and clear hostile positions. Another unit, callsign Mekong, recently arrived at the docks to meet up with Leatherback Red. Leatherback Red is to commandeer the boats that Mekong brought and move upstreams towards the river split. There are several locations in between that must be cleared.
De enda som har radioapparater är gruppcheferna. Ingen har GPS att nyttja, så det blir klassisk orientering med karta och kompass. Respawn är begränsad, och endast möjlig under fem minuter varje gång ett mål är avklarat, men också i början av scenariot i fall respawn är nödvändig på grund av tekniska eller grenadiära problem.